View Character menu: /char
Each Player that joins is seen as controlling their Character.
All Characters will have a Race they chose and start as the default Class of Civilian.
Choosing a Class is not neccessary but highly recommended.
Characters have 6 different attributes that modify their abilities and skills. They are;
- STR (strength) - physical power, damage per hit/mine
- DEX (dexterity) - speed and balance
- INT (intelligence) - reasoning, knowledge, memory, logic and rationality
- WIS (wisdom) - perception and insight
- CON (constitution) - hunger & breath rates
- CHA (charisma) - charm and bartering
View Races menu: /race
There are 3 known Races in the World of Arilann.
- Human - no modifiers
- Dwarf - STR+1, DEX-1
- Elf - STR-1, DEX+1
View Classes menu: /class
The classes below are experimental and subject to change.
Tier 2 and higher classes are more example atm. Many more coming.
There are 3 tiers of classes. Each tier has multiple classes to choose from.
Players can have a primary class and a secondary one. (multi-class system)
Secondary class level will never exceed half of the set primary class level.
Only your primary class will gain experience.
At the end of level 99 of a class you will gain mastery in that class.
You can change classes anytime.
Tier 2 classes and higher, that are not mastered, will take an experience decrease on class change.
• No class requirements.
• No change penalties.

- No Abilities

• Sword & Shield Abilities

• Bow & Survival Abilities

• Wand & Spell Abilities

• Dagger & Stealth Abilities
• Requires mastery of a tier 1 class.
• 10% XP loss on unmastered class change.

• 2-Handed Weapon Abilities
• Requires Fighter Mastery

• Bow & Survival Abilities
• Requires Hunter Mastery

• Melee & Divine Abilities
• Requires Caster Mastery

• Music & Stealth Abilities
• Requires Vagrant Mastery
• Requires mastery of two tier 2 classes.
• 25% XP loss on unmastered class change.

• Death Magic Abilities
• Requires Warlock & Cleric Mastery